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Cloud Patterns: The Vortex Effect - Part I
A tutorial for PC or Mac using Bryce 4 or Bryce 3.1


This tutorial will teach you how to create swirling cloud patterns
in your Brycean skies that are similar to a vortex. This technique
will take a little practice, but I think it is time well spent
due to the unusual effect that is created.



Sky and Fog Palette

The Big Deep Sky Material Select the Sky & Fog palette,
click on the triangle [#1] and
pick The Big Deep sky material.

Once you understand this tutorial, you should apply it to other types of skies also.

NOTE: It seems to work best on those skies that have only cumulus clouds and contain Time Random and Standard noise types.


For the next step, we need to edit the clouds.

The above palette screenshot will indicate where to click to enter
the Sky Lab for Bryce 4 [#2] OR the Environmental Attributes
for Bryce 3D [#3 and then select Edit Sky&Fog].





Bryce 4's Sky Lab Bryce 4 users will select Cloud Cover once in the Sky Lab.

Make sure that only cumulus clouds are selected [#1].

Then enter the following values [#2] by clicking on each number:
Cloud Cover=14
Cloud Height=32
Frequency=199
Amplitude=252

Once this is done, click on Edit [#3] to enter
the Deep Texture Editor [DTE] for the next step.



Bryce 3's Environmental Attributes Bryce 3D users will select the Cloud Cover tab in Environmental Attributes.

Make sure that only cumulus clouds are selected [#1 & #2].

Then enter the
following values [#3] in each box:
Density=14
Height=32
Scale=199
Amplitude=252

Once this is done, click on the Editor [#4] to enter the Deep Texture Editor [DTE] for the next step.


TIP: By changing the four values mentioned above you can
achieve a different type of effect for your swirl.

Also try changing the color of different elements of the sky.
[i.e., Cumulus color, Sky Dome color, Ambient color, etc.]

CONTINUE








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Art, Graphics & Design From The Mind Of Niteman
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